As the facilities for establishing games becomes advanced, studios have turned to purchasing best-in-class technology from others rather of developing everything from scratch (typically with inferior quality). This shift underpinned Unity’s increase as the most popular game engine. The current focus on games as ever-evolving social hubs that can stay popular for a decade […] All this means more chance for startups (and large incumbents) that supply new tools and platforms to video game designers and gamers. I’m always rooting for the startup, but some of the pricey and truly huge facilities obstacles seem unlikely to be resolved by a startup, especially where the incumbents have a lead in time, money and the workers they’re tossing at the problem. This shift underpinned Unity’s increase as the most popular game engine….